RESEARCH

Virtual Photometric Environment using Projector

Key Points

We project photometric patterns based on reflection properties acquired from a real object onto the surface of another object. By controlling lighting directions and reflection properties, we reproduce a virtual lighting environment on a physical shape.

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Abstract

Can a white vase keep its shape while showing the shine and brightness of a different ceramic object? This study creates a virtual lighting environment by projecting patterns of light onto the surface of a real object.

We first acquire information about how a real object reflects light and use it to create the projected patterns. The receiving object acts as a three-dimensional screen. By controlling the lighting direction and reflection properties represented in the patterns, we reproduce how its appearance would change. The virtual lighting is shown on a physical object in front of the viewer, rather than only on a flat screen.

As a demonstration, we reproduced the reflection properties of Japanese ceramic artwork on a white plaster vase. The system showed how its appearance changed as the lighting direction was varied.

Publication

Publications (Japanese)

Short movie

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